


Having been running the Beta since it was available (both Beta releases), I have not seen anything in the patches that "breaks" any mods (but this new patch could have additional changes). This has nothing to do with mods being "broken" by the update. The utility is itself not a mod (ESP) but allows for many setting changes from a well designed dialog interface (including turning on the file selection and mod folders among many other start up options). Not sure if this intentional (I thought it was to block mods loading with the BETA version), or some sort of bug, but the best workaround is Bilago's setting tweak tool (that can replace the launcher). It also removed the "hot click" area on Launch dialog (below the far left PA eye.had to be enabled by an ini line edit) that allowed for mod list to be displayed. This has been the case for me since using the first release of the Beta Patch (Launcher disables mod loading). Rinse and repeat as necessary.ĭestinyscharm Posts: 3404 Joined: Sun 6:06 pm (Mark the file 'read/write', update mods, make a copy of 'plugins.txt', make it 'read only' again). If you want to make ANY voluntary changes for your mods. Mark your 'plugins.txt' file as 'read only' (Right click, properties). Jump back to your "user\appdata" folder and locate the 'plugins.txt' file. Be sure the mods are also activated from the 'Plugins' Tab on NMM.

Activate all the mods and plugins you want (have they already been substantially changed with the latest patches? Are you sure you want to overwrite the default settings now?). Launch your Mod manager program (I use 'Nexus Mod Manager', NMM). This is the file the game will (so far, always) overwrite.

Make a shortcut and save a shortcut to that folder to save you future aggravation. Go to your (Hidden, Control Panel enabled 'Folder options') 'C:\Users\ \Appdata\Local\Fallout4' folder. Here's an easy way to solve the problem for PC users (most mod users, assuming you have some tech aptitude).
